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 COUNTY ANTRIM AIRSOFT SHIELD RULES AND OBJECTIVES RURAL PHASE

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BIG SAM
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PostSubject: COUNTY ANTRIM AIRSOFT SHIELD RULES AND OBJECTIVES RURAL PHASE   COUNTY ANTRIM AIRSOFT SHIELD RULES AND OBJECTIVES RURAL PHASE I_icon_minitimeFri Sep 10, 2010 3:35 am



COUNTY ANTRIM AIRSOFT SHIELD / OBJECTIVES AND RULES

OBJECTIVE PHASE 1 RURAL AREA

YOUR TEAM HAS BEEN HAND PICKED FOR A COVERT MISSION. YOU WILL ARRIVE AT THE ENEMY BASE IN ONE OF THEIR 4 TONNE VECHILES WHICH YOU HI-JACKED THE NIGHT BEFORE. ONCE THERE YOU MUST BOMB OUT OF THE REAR OF THE VECHILE TO START YOUR MISSION. THE ENEMY BASE IS GUARDED BY 5 OF THE ENEMIES ELITE TROOPS. YOU MUST KILL ALL ENEMY TROOPS AND AFTER YOU HAVE SHOT THEM YOU MUST SEARCH THEM. THESE TROOPS ARE CARRYING EXPLOSIVES, WHICH YOU MUST RETRIEVE. ONCE YOU HAVE COLLECTED ALL OF THE EXPLOSIVES YOU MUST GET YOUR TEAM TO THE OTHER SIDE OF THE BRIDGE. ONCE THERE YOU MUST SEND 4 MEN BACK TO DETONATE THE BRIDGE. THIS WILL DISRUPT THE ENEMIES RE-SUPPLY ROUTE, ENSURING THEY WILL NOT BE GETTING ANY TROOPS OR SUPPLIES FOR THE NEXT 24 HRS AT LEAST.

GOOD LUCK.

RULES

1. ALL TEAMS MUST BE AT THEIR START POINT 5 MINUTES BEFORE THEIR ALOTTED TIME.

2. ENEMY PLAYERS ARE ON A ONE SHOT ONE KILL RATIO, WHILE ATTACKING PLAYERS ARE ON MULTIPLE REGENS.

3. THE BANG RULE WILL BE IN FORCE DURING THIS PHASE.

4. ALL 5 TEAM MEMBERS MUST START FROM THE REAR OF THE 4 TONNE VECHILE WITH THE COVERS DOWN.

5. ALL TEAMS MUST KILL AND SEARCH ALL ENEMY PERSONNEL BEFORE MOVING ON TO THE BRIDGE.

6. IF A TEAM MEMBER IS HIT HE MUST REGEN AT THE 4 TONNE VECHILE BY TOUCHING THE REAR TAIL GATE.

7. ALL TEAM MEMBERS MUST BE OVER THE BRIDGE BEFORE BEFORE DETONATION.

8. ONCE OVER THE BRIDGE THE TEAM CAPTAIN MUST SEND 4 MEN BACK TO DETONATE THE BRIDGE.

9. THE 4 TEAM MEMBERS MUST SET THEIR CHARGES AT KEY POINTS ON THE BRIDE. THESE KEY POINTS WILL BE MARKED WITH A SIGN.

10. YOUR EXPLOSIVES MUST BE ATTACHED TO THE BRIDGE WITH THE MATERIALS SUPPLIED.

11. ONCE ALL FOUR EXPLOSIVES HAVE BEEN SET THEY MUST BE DETONATED AT THE SAME TIME.

12. ALL PLAYERS MUST BE OFF THE BRIDGE BEFORE DETONATION OCCURS.

13. IF A PLAYER OR PLAYERS GET LEFT BEHIND ON THE BRIDGE DURING DETONATION THEY WILL BE DEEMED AS CASULTIES AND POINTS WILL BE DEDUCTED OF YOUR FINAL SCORE.

14. THIS IS A TIMED EVENT. YOU WILL HAVE 15 MINUTES TO COMPLETE YOUR MISSION.

15. ANY TEAM WHO FAIL TO COMPLETE THE MISSION WIT IN THE TIME LIMIT SET WILL NOT SCORE ON THIS PHASE.

16. POINTS WILL BE SCORED AS FOLLOWS: FOR EVERY SECOND REMAINING OF YOUR TIME LIMIT YOU WILL SCORE 1 POINT IE. 35 SECONDS = 35 POINTS AND SO ON.

17. FOR EVERY PLAYER LEFT BEHIND ON THE BRIDGE YOU WILL LOSE 60 POINTS.

18. ANY PLAYER CAUGHT CHEATING IN ANY WAY WILL BE EXCLUDED FROM THE PHASE, MAKING YOUR MISSION NEAR TO IMPOSSIBLE .

19. DURING THIS PHASE OF PLAY THE MARSHALLS WORD IS FINAL. ANYONE WHO WISHES TO ARGUE WITH THE MARSHALLS WILL BE EXCLUDED FROM THE PHASE OR MAY EVEN BE EXCLUDED FROM THE REST OF THE COMPETITION. YOU HAVE BEEN WARNED.

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