FOXTROT 58 AIRSOFT OUTDOOR CQB AT IT'S BEST!
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FOXTROT 58 AIRSOFT OUTDOOR CQB AT IT'S BEST!

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 5 MAN TEAM COMPETITION THE RULES

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BIG SAM
SITE OWNER & ADMIN
SITE OWNER & ADMIN
BIG SAM


Posts : 2388
Join date : 2009-05-19
Age : 55
Location* : BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

Character sheet
1:

5 MAN TEAM COMPETITION THE RULES Empty
PostSubject: 5 MAN TEAM COMPETITION THE RULES   5 MAN TEAM COMPETITION THE RULES I_icon_minitimeWed Jul 08, 2009 12:04 pm


  1. 5 MAN TEAM COMPETITION THE RULES 5092059248a11190198314l

    1. ALL TEAMS MUST BE REGISTERED BY SATURDAY 8TH AUGUST 2009
    2. YOU MUST HAVE 5 MEMBERS
    3. ENTRANCE FEE IS £20.00
    4. YOUR TEAM CAPTAIN MUST REGISTER ALL TEAM MEMBERS
    5. YOUR TEAM MUST HAVE IT'S OWN NAME

    FIRST STAGE

    CQB (CLOSE QUARTER BATTLE)

    ALL TEAMS MUST COMPLETE A SET COURSE AROUND THE VILLAGE.YOU MUST ONLY USE THE COURSE SET OUT BY THE MARSHALLS.
    EACH TEAM WHILE MAKING THEIR WAY ROUND THE VILLAGE MUST REACH 6 CHECK POINTS.YOU WILL HAVE A TIME OF 10 MINUTES TO REACH EACH CHECK POINT.

    POINTS WILL BE SCORED AS FOLLOWS:




    1. REACH YOUR CHECK POINT IN 10 MINUTES RECEIVE 100 POINTS

    2. FOR EVERY MINUTE YOU ARE BELOW YOUR TIME YOU WILL RECEIVE 15 BONUS POINTS

    3. FOR EVERY MINUTE YOU ARE OVER YOUR TIME YOU WILL LOSE 10 POINTS

    4. IF YOU COMPLETE THE COURSE IN UNDER 50 MINUTES YOU WILL RECEIVE AN ADDITIONAL 100 BONUS POINTS

    THE ROUTE IS AS FOLLOWS:




    1. FROM SF BASE TO BUILDING 18 (THE BAR) VIA GALLAGER ROAD
    2. FROM BUILDING 18 TO BUILDING 21 (KILL HOUSE COTTAGE) VIA HIGH STREET AND DAVEY'S LANE
    3. FROM BUILDING 21 TO BUILDING 24 (THE MARKET) VIA URBAN AVENUE
    4. FROM BUILDING 24 TO BUILDING 27 (CHURCH) VIA URBAN AVENUE,ARTILARY ALLEY,RICE ROW AND TOWN SQUARE
    5. FROM BUILDING 27 TO BUILDING 22 (JAIL) VIA RICE ROW,THE YARD AND URBAN AVENUE
    6. FROM BUILDING 22 TO BUILDING 4 (THE MILL) VIA LARSONS LANE,HIGH STREET AND GALLAGHER ROAD



    ALL TEAM MEMBERS MUST ENTER EACH CHECK POINT WITH TEAM CAPTAIN CALLING TIME

    IF YOU HAVE BEEN HIT AT ANY TIME YOU MUST FALL BACK 10 METERS AND REJOIN THE GAME.


    TARGET SHOOTING

    ALL TEAM MEMBERS WILL COMPETE IN A MARKS MAN SHIP COMPETITION.EACH MEMBER WILL BE ISSUED WITH A MAGAZINE OF 10 ROUNDS.YOU WILL NEED TO SHOOT AT A TARGET AT 25 METERS FROM THE KNEELING POSITION.EACH TARGET WILL BE AN APPROX 2" SQUARE FIG 12 MOD TARGET.YOU WILL BE USING THE WE M4 BLOW BACK TACTICAL ASSULT RIFLE.

    POINTS WILL BE SCORED AS FOLLOWS:


    1. 10 POINTS WILL BE GIVEN FOR EVERY SHOT ON TARGET
    2. AN ADDITIONAL 75 POINTS WILL BE GIVEN FOR ALL SHOTS ON TARGET
    3. 5 POINTS WILL BE DEDUCTED FOR EVERY SHOT OFF TARGET
    4. IF NO SHOTS ARE ON TARGET 75 POINTS WILL BE DEDUCTED FROM YOUR TEAMS OVERALL SCORE
    5. AN ADDITIONAL 50 POINTS WILL BE GIVEN TO THE TEAM WITH THE SMALLEST GROUPING
    6. THERE WILL BE A TIME LIMIT OF 5 MINUTES PER PLAYER AND A TOTAL OF 25 MINUTES PER TEAM

    FALLING TINS

    EACH MEMBER WILL BE ISSUED WITH A 30 ROUND MAGAZINE (WE M4 BLOW BACK).YOU WILL BE REQUIRED TO KNOCK DOWN 5 TARGETS OF VARING SIZES AND WEIGHTS.

    POINTS AS FOLLOWS:


    1. 10 POINTS FOR EACH TARGET KNOCKED DOWN
    2. 10 POINTS FOR EACH ROUND NOT USED
    3. 15 POINTS DEDUCTED FOR EACH TARGET REMAINING
    4. 100 POINTS DEDUCTED FOR ALL TARGETS REMAINING
    5. THERE WILL BE A TIME LIMIT OF 5 MINUTES PER PLAYER AND A TOTAL OF25 MINUTES PER TEAM


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http://foxtrot58airsoft.wix.com/airsoft
BIG SAM
SITE OWNER & ADMIN
SITE OWNER & ADMIN
BIG SAM


Posts : 2388
Join date : 2009-05-19
Age : 55
Location* : BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

Character sheet
1:

5 MAN TEAM COMPETITION THE RULES Empty
PostSubject: Re: 5 MAN TEAM COMPETITION THE RULES   5 MAN TEAM COMPETITION THE RULES I_icon_minitimeSun Jul 12, 2009 7:01 am

DON'T FORGET YOU ONLY HAVE UNTIL THE 8TH AUGUST TO REGISTER YOUR TEAM
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