FOXTROT 58 AIRSOFT OUTDOOR CQB AT IT'S BEST!
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FOXTROT 58 AIRSOFT OUTDOOR CQB AT IT'S BEST!

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 OPERATION "WARLORD" THE RULES

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BIG SAM
SITE OWNER & ADMIN
SITE OWNER & ADMIN
BIG SAM


Posts : 2388
Join date : 2009-05-19
Age : 54
Location* : BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

Character sheet
1:

OPERATION "WARLORD" THE RULES Empty
PostSubject: OPERATION "WARLORD" THE RULES   OPERATION "WARLORD" THE RULES I_icon_minitimeTue Mar 02, 2010 9:16 am



    1. All players must be on site no later than 10.30am on Sunday 14th March.
    2. All players must provide their own equipment including fully charged batteries.
    3. All players must have adequate eye protection.
    4. All players must pass a chrono test of 328fps.
    5. All players are permitted to use the following magazines:low cap, mid cap and hi cap.
    6. All players are NOT permitted to use box magazines.
    7. All players will be limited to a 1000 rounds of ammo.
    8. All players will be permitted to reload at a disignated area if they run out of ammo.
    9. Medic rules apply to this game.If you are shot ,you will be picked up by stretcher and retreat 30 meters.The player that is rescued will swap places with one of the existing medics.
    10. While in the CQB area all players will be restricted to three lives
    11. If you are shot in the CQB area you will regen at a pre-determined area before re-entering the game.
    12. Maximum numbers for this event "90".Russian Maffia 35, Mercenaries 30 and British Forces 25.
    13. Dress code: Russian Maffia mixed camo, Mercenaries all black and British Forces DPM 95 pattern.
    14. Phase 1 (am) to be held on Gobbins Beach Site Foxtrot 58 Airsoft
    15. Phase 2 (pm) to be held at main site Foxtrot 58 Airsoft
    16. Game ends at approximately 6.30-7.00pm
    17. While on beach site all players are responsable for their own rubbish, you brought it, you take it away.
    18. Any players caught cheating or back chatting staff will be asked to leave the site. NO exceptions.
    19. Players are not to remove their eye protection during game play. If you are caught you will be asked to leave the site. NO exceptions.
    20. And finally, read the rules again,just to be sure.I KNOW THEM, DO YOU?

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http://foxtrot58airsoft.wix.com/airsoft
BIG SAM
SITE OWNER & ADMIN
SITE OWNER & ADMIN
BIG SAM


Posts : 2388
Join date : 2009-05-19
Age : 54
Location* : BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

Character sheet
1:

OPERATION "WARLORD" THE RULES Empty
PostSubject: Re: OPERATION "WARLORD" THE RULES   OPERATION "WARLORD" THE RULES I_icon_minitimeTue Mar 02, 2010 11:14 am

THE PRICE FOR THIS EVENT IS £30.00.IT WILL BE THE SAME PRICE FOR ANY OTHER GAME SITE YOU ATTEND WHILE ON OP "WARLORD"
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http://foxtrot58airsoft.wix.com/airsoft
BIG SAM
SITE OWNER & ADMIN
SITE OWNER & ADMIN
BIG SAM


Posts : 2388
Join date : 2009-05-19
Age : 54
Location* : BALLYCARRY , GUNS OWNED-L1A1 SLR ,GPMG ,66MM LAW ,L96 SNIPER RIFLE

Character sheet
1:

OPERATION "WARLORD" THE RULES Empty
PostSubject: Re: OPERATION "WARLORD" THE RULES   OPERATION "WARLORD" THE RULES I_icon_minitimeWed Mar 10, 2010 9:22 am

HERE IS A FULL UP DATE OF THE RULES FOR OP "WARLORD"


MEDIC RULES (RURAL AREA)


  1. EACH TEAM WILL HAVE 4 MEDICS IN PLAY.
  2. EACH MEDIC WILL WEAR A RED ARM BAND.
  3. MEDICS MUST PERFORM AN ASSISTED CARRY( A MEDICS ARM OVER A PLAYERS SHOULDER AND THE PLAYERS ARM OVER THE MEDICS SHOULDER).
  4. MEDICS MUST FALL BACK OVER A DISTANCE OF 30 METERS.
  5. ON MOVING BACK 30 METERS THE PLAYER BEING PULLED OUT MUST NOW TAKE THE DUTIES OF MEDIC.
  6. IF A MEDIC IS SHOT HE MUST BE RETREIVED BY A FELLOW MEDIC.
  7. IF NO MEDICS ARE AVAILABLE OR ALL MEDICS ARE DEAD THE TEAM MEMBERS MUST TAKE OVER THE DUTIES OF THE MEDICS.
  8. WHILE A MEDIC IS RETREIVING A PLAYER HE MUST HAVE HIS GUN ABOVE HIS HEAD UNTIL HE RETREATS BACK 30 METERS.
  9. WHILE A MEDIC IS ADMINISTERING FIRST AID HE CANNOT BE SHOT(PROVIDING HIS GUN IS ABOVE HIS HEAD).
  10. IF A MEDIC HAS NOT GOT A GUN ABOVE HIS HEAD HE IS DEEMED AN ENEMY TARGET AND MAY BE SHOT AT ANY TIME.



MEDIC RULES (URBAN AREA)


  1. THERE WILL BE NO MEDICS OPERATING IN THE URBAN AREA.
  2. EACH TEAM WILL HAVE A DISIGNATED FIRST AID POST
  3. EACH FIRST AID POST WILL BE MARKED BY A RED CROSS FLAG.
  4. EACH PLAYER MUST RECEIVE FIRST AID AT THE FIRST AID POST,NO WHERE ELSE.
  5. THERE WILL BE A LIMIT OF 4 LIVES IN THE URBAN AREA.
  6. EACH PLAYER WILL RECEIVE 3 MEDICAL TOKENS.
  7. IF A PLAYER IS SHOT HE MUST STAND FOR A COUNT OF 10 BEFORE RETURNING TO HIS DESIGNATED FIRST AID POST TO BE TREATED.
  8. ON ENTERING THE FIRST AID POST A PLAYER MUST HAND OVER 1 MEDICAL TOKEN.
  9. ON ENTERING THE FIRST AID POST FOR THE THIRD TIME THE PLAYER WILL HAND IN HIS LAST REMAINING TOKEN AND WILL BE ISSUED WITH A COLOURED ARM BAND.
  10. BEFORE LEAVING THE FIRST AID POST FOR THE THIRD TIME ALL PLAYER MUST PUT A COLOURED ARM BAND ON THEIR RIGHT ARM.
  11. THE COLOURED ARM BAND REPRESENTS YOUR FINAL LIVE.
  12. IF A PLAYER IS SHOT WHILE WEARING AN ARM BAND HE IS OUT OF THE GAME, AND MUST RETURN TO THE FIRST AID POST AND WAIT TILL THE END OF GAME PLAY.



AMMO LIMITS (RURAL & URBAN AREA)


  1. EACH PLAYER IS PERMITTED AN AMMO LIMIT OF 1000 ROUNDS.
  2. EACH TEAM WILL RECEIVE A COLOURED AMMO BOX.
  3. EACH TEAM MUST GET THEIR AMMO BOX TO THE AMMO COMPOUND BEFORE THEY ARE PERMITTED TO RELOAD.
  4. AS MANY AS 3 TEAMS CAN USE A SINGLE AMMO COMPOUND.
  5. WHEN A PLAYER RUNS OUT OF AMMO HE MUST RETREAT TO AN AMMO COMPOUND.
  6. WHEN ENTERING THE AMMO COMPOUND EACH PLAYER MUST RELOAD 1000 ROUNDS ONLY.
  7. THE AMMO COMPOUND WILL BE MARKED BY A FLAG.
  8. THERE WILL BE AN EXCLUSION ZONE OF 5 METERS AROUND THE AMMO COMPOUND, WHERE PLAYERS CAN NOT BE SHOT.
  9. ONCE A PLAYER LEAVES THE 5 METER EXCLUSION ZONE HE IS DEEMED AS AN ENEMY TARGET AND MAY BE SHOT.
  10. ALL PLAYERS WILL BE CHECKED FOR EXTRA MAGAZINES BEFORE THEY ENTRE THE GAMING ZONE
  11. MAGZINE LIMITS 200 ROUND MAGAZINE X 5, 300 ROUND MAGAZINE X 3, 400 ROUND MAGAZINE X 2, 450 MAGAZINE X 2, 500 ROUND MAGAZINE X 2.
  12. ANY PLAYER WHO DOES NOT MEET THE 1000 ROUND LIMIT DUE TO HI CAPASITY MAGAZINES MAY TAKE ADDITIONAL PISTOL MAGAZINES TO MAKE UP THE 1000 ROUND LIMIT.
  13. WHILE IN THE URBAN AREA PLAYERS MUST RELOAD AT THE DESIGNATED FIRST AID STATION.



PRISONERS (URBAN AREA)


  1. EACH PLAYER IN THE URBAN AREA MAY BE TAKEN PRISONER.
  2. IF A PLAYER HAS BEEN SHOT HE MUST HAVE A STANDING COUNT OF 10.
  3. WHILE A PLAYER IS COUNTING TO 10 HE MAY BE CAPTURED.
  4. PLAYERS ARE NOT PERMITTED TO RETURN FIRE WHILE ON A COUNT OF 10.
  5. IF A PLAYER IS CAPTURED HE WILL BE TAKEN TO THE ENEMY FIRST AID STATION.
  6. IF A PLAYER IS CAPTURED THEY ARE PERMITTED TO ESCAPE AT ANY TIME, BUT NOT DURING A COUNT OF 10.
  7. IF A PLAYER IS CAPTURED THEY MUST HAND OVER A MEDICAL TOKEN TO THEIR CAPTURE.
  8. THE CAPTURE IS TO HAND THE MEDICAL TOKEN IN TO THEIR OWN FIRST AID STATION.
  9. IF A PRISONER IS ON THEIR THIRD LIVE WHEN CAPTURED, THEY ARE TO BE ISSUED WITH A COLOURED ARM BAND AT THE ENEMY FIRST AID STATION.
  10. A PRISONER MAY BE RELEASED IF A PLAYER FROM THEIR OWN TEAM SHOOTS HIS CAPTURE, WHILE RETURNING TO THE FIRST AID STATION.
  11. NO PLAYER IS PERMITTED TO RESCUE A PRISONER FROM THE FIRST AID STATION.
  12. IT IS UP TO THE PLAYER TO TRY AND ESCAPE FROM TRHE FIRST AID STATION.



GENERAL RULES


  1. ALL PLAYERS MUST WEAR THEIR GOGGLES, FACE MASK OR EYE PROTECTION AT ALL TIMES WHILE IN THE GAME ZONE.
  2. ANY PLAYER CAUGHT REMOVING THEIR EYE PROTECTION WITOUT FIRST SEEING A MARSHALL WILL BE ASKED TO LEAVE THE GAME ZONE, NO EXCEPTIONS.
  3. ALL PLAYERS ARE TO CUNDUCT THEMSELVES IN AN APPOPRIATE MANNER.
  4. PLAYERS ARE NOT PERMITTED TO CALL OUT TAKE YOUR HITS, SEEK THE ADVICE OF A MARSHAL.
  5. PLAYERS ARE NOT PERMITTED TO USE PHYSICAL OR VERBAL ABUSE.
  6. PLAYERS MUST ABIDE BY ALL SITE BOUNDARIES.
  7. PLAYERS ARE NOT PERMITTED TO SHOOT ANY WILDLIFE OR ANIMALS.
  8. THE BANG RULE,ALL PLAYERS ARE NOT PERMITTED TO SHOOT AN OTHER PLAYER UNDER 6 FOOT AWAY,ON ENCOUNTERING A PLAYER AT 6 FOOT OR LESS THE PLAYER MUST SIMPLY SAY "BANG YOUR DEAD".
  9. ANY PLAYER CAUGHT ABUSING THE BANG RULE WILL BE ASKED TO LEAVE THE GAME ZONE.
  10. ALL PLAYERS ARE TO TAKE THE MARSHALLS DESISION AS FINAL.
  11. ANY PLAYER WHO WISHES TO ARGUE WITRH THE MARSHALLS WILL BE ASKED TO LEAVE THE GAME ZONE.
  12. ANY PLAYER WHO IS CAUGHT CHEATING FOR ANY REASON WILL BE ASKED TO LEAVE THE GAME ZONE.
  13. ALL PLAYERS ARE NOT PERMITTED TO CLIMB ON BUILDINGS OR ROOFS IN THE URBAN AREA.
  14. ALL PLAYERS ARE NOT PERMITTED TO CLIMB TREES AT ANY TIME ANYWHERE ON THE SITE.
  15. IF ANY PLAYER HAS A PROBLEM OF ANY KIND PLEASE SEEK THE ADVICE OF THE MARSHALLS.


THESE RULES HAVE BEEN SET IN PLACE FOR YOUR SAFETY AND ENJOYMENT.PLEASE TRY YOUR UPMOST TO STAY WITHIN THE RULES AND MAKE THIS EVENT A SUCCESSFUL ONE.

IF YOU ARE UNSURE OF ANY OF THESE RULES PLEASE DO NOT HESITATE TO ASK, BETTER TO BE SAFE THAN SORRY.

THANKYOU
OP "WARLORD"THE COMMITTEE
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PostSubject: Re: OPERATION "WARLORD" THE RULES   OPERATION "WARLORD" THE RULES I_icon_minitime

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